Female Elf Sorcerer 2
Neutral Good
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Total Hit Points: 12
Speed: 30 feet
Armor Class: 13 = 10 + 3 [dexterity]
- Touch AC: 13
Flat-footed: 10
Initiative modifier: | + 3 | = + 3 [dexterity] |
Fortitude save: | -1 | = 0 [base] -1 [constitution] |
Reflex save: | + 3 | = 0 [base] + 3 [dexterity] |
Will save: | + 6 | = 3 [base] + 3 [wisdom] |
Attack (handheld): | + 1 | = 1 [base] |
Attack (missile): | + 4 | = 1 [base] + 3 [dexterity] |
Combat Maneuver Bonus: | + 1 | = 1 [base] |
Combat Maneuver Defense: | + 14 | = 10 + 1 [base] + 3 [dexterity] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
38 lb. or less 39-76 lb. 77-115 lb. 115 lb. 230 lb. 575 lb. |
Languages: | Common Elven Sylvan (? 2 more) |
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Feats:
Scribe Scroll |
Skill Name |
Key |
Skill |
Ability |
Ranks |
Misc. |
Acrobatics | Dex* | 3 = |
+3 |
||
Appraise | Int | 3 = |
+3 |
||
Bluff | Cha | 5 = |
+1 |
+ 1 | + 3 [class skill] |
Climb | Str* | 0 = |
+0 |
||
Craft_1 | Int | 3 = |
+3 |
||
Craft_2 | Int | 3 = |
+3 |
||
Craft_3 | Int | 3 = |
+3 |
||
Diplomacy | Cha | 2 = |
+1 |
+ 1 | |
Disguise | Cha | 1 = |
+1 |
||
Escape Artist | Dex* | 3 = |
+3 |
||
Fly | Dex* | 3 = |
+3 |
||
Heal | Wis | 4 = |
+3 |
+ 1 | |
Intimidate | Cha | 1 = |
+1 |
||
Knowledge (arcana) | Int | 7 = |
+3 |
+ 1 | + 3 [class skill] |
Knowledge (nature) | Int | 4 = |
+3 |
+ 1 | |
Knowledge (nobility) | Int | 4 = |
+3 |
+ 1 | |
Perception | Wis | 6 = |
+3 |
+ 1 | + 2 [elf] |
Perform_1 | Cha | 1 = |
+1 |
||
Perform_2 | Cha | 1 = |
+1 |
||
Perform_3 | Cha | 1 = |
+1 |
||
Perform_4 | Cha | 1 = |
+1 |
||
Perform_5 | Cha | 1 = |
+1 |
||
Ride | Dex* | 3 = |
+3 |
||
Sense Motive | Wis | 3 = |
+3 |
||
Spellcraft | Int | 8 = |
+3 |
+ 2 | + 3 [class skill] |
Stealth | Dex* | 3 = |
+3 |
||
Survival | Wis | 3 = |
+3 |
||
Swim | Str** | 1 = |
+0 |
+ 1 |
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Sorcerer spells: Cantrips can be used at will
First-level Sorcerer spells: 5 (4 + 1) per day
Favored class points: Hit points +2; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Elf
- + 2 dexterity, +2 intelligence, -2 constitution (already included)
- Immune to magical sleep
- + 2 racial bonus to saves vs. enchantments
- Low-light vision -- see twice as far as humans in dim light
- Proficient with longswords, rapiers, longbows, composite longbows, & shortbow
- + 2 racial bonus on perception checks
- + 2 racial bonus to overcome spell restance
- + 2 racial bonus on spellcraft to identify properties of magic items
Sorcerer
- Can know only limited numbers of spells
- Sorcerer spells no longer require cheap material components.
- High charisma gains bonus spells daily
- Concentration check: d20 + sorcerer level + charisma modifier vs. DC
- Pathfinder sorcerers each choose a bloodline, which provides a class skill, extra spells, powers, and feats. Please write these in. Thanks for understanding.
- Arcane bloodline sorcerers can have a familiar or bonded object like a wizards, increase DC on saves when metamagic spells are used, and as they gain level add spells known, increase DC for spells of one schol, and use spell slots to power magic items.
Class | HP rolled | ||
Level 1: | Sorcerer | 6 | |
Level 2: | Sorcerer | 6 |
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Lysette's Equipment:
8 lb _____ 8 lb |
Weapons / Armor / Shield (from above)
Total |
More about Lysette:
Never trust the dice