Lysette

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Lysette

Never trust the dice

Female Elf Sorcerer 2
Neutral Good

 

Strength 11 (+0)
Dexterity 17 (+3)
Constitution 8 (-1)
Intelligence 17 (+3)
Wisdom 16 (+3)
Charisma 13 (+1)
Size: Medium
Height: 5' 6"
Weight: 110 lb
Eyes: Blue
Hair: Wavy
Skin: Pale

 

Total Hit Points: 12

Speed: 30 feet

Armor Class: 13 = 10 + 3 [dexterity]

  • Touch AC: 13
    Flat-footed: 10
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: -1 = 0 [base] -1 [constitution]
Reflex save: + 3 = 0 [base] + 3 [dexterity]
Will save: + 6 = 3 [base] + 3 [wisdom]
Attack (handheld): + 1 = 1 [base]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 1 = 1 [base]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 3 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

 

Languages: Common Elven Sylvan (? 2 more)

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

 

Feats:

Scribe Scroll  

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Acrobatics Dex* 3 =

+3

   
Appraise Int 3 =

+3

   
Bluff Cha 5 =

+1

+ 1 + 3 [class skill]
Climb Str* 0 =

+0

   
Craft_1 Int 3 =

+3

   
Craft_2 Int 3 =

+3

   
Craft_3 Int 3 =

+3

   
Diplomacy Cha 2 =

+1

+ 1  
Disguise Cha 1 =

+1

   
Escape Artist Dex* 3 =

+3

   
Fly Dex* 3 =

+3

   
Heal Wis 4 =

+3

+ 1  
Intimidate Cha 1 =

+1

   
Knowledge (arcana) Int 7 =

+3

+ 1 + 3 [class skill]
Knowledge (nature) Int 4 =

+3

+ 1  
Knowledge (nobility) Int 4 =

+3

+ 1  
Perception Wis 6 =

+3

+ 1 + 2 [elf]
Perform_1 Cha 1 =

+1

   
Perform_2 Cha 1 =

+1

   
Perform_3 Cha 1 =

+1

   
Perform_4 Cha 1 =

+1

   
Perform_5 Cha 1 =

+1

   
Ride Dex* 3 =

+3

   
Sense Motive Wis 3 =

+3

   
Spellcraft Int 8 =

+3

+ 2 + 3 [class skill]
Stealth Dex* 3 =

+3

   
Survival Wis 3 =

+3

   
Swim Str** 1 =

+0

+ 1  

* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

 

Zero-level Sorcerer spells: Cantrips can be used at will

First-level Sorcerer spells: 5 (4 + 1) per day

 

Favored class points: Hit points +2; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Elf

 

  • + 2 dexterity, +2 intelligence, -2 constitution (already included)
  • Immune to magical sleep
  • + 2 racial bonus to saves vs. enchantments
  • Low-light vision -- see twice as far as humans in dim light
  • Proficient with longswords, rapiers, longbows, composite longbows, & shortbow
  • + 2 racial bonus on perception checks
  • + 2 racial bonus to overcome spell restance
  • + 2 racial bonus on spellcraft to identify properties of magic items
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Sorcerer

 

  • Can know only limited numbers of spells
  • Sorcerer spells no longer require cheap material components.
  • High charisma gains bonus spells daily
  • Concentration check: d20 + sorcerer level + charisma modifier vs. DC
  • Pathfinder sorcerers each choose a bloodline, which provides a class skill, extra spells, powers, and feats. Please write these in. Thanks for understanding.
    • Arcane bloodline sorcerers can have a familiar or bonded object like a wizards, increase DC on saves when metamagic spells are used, and as they gain level add spells known, increase DC for spells of one schol, and use spell slots to power magic items.
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  Class HP rolled  
Level 1: Sorcerer 6  
Level 2: Sorcerer 6  

Lysette's Equipment:

 

8 lb
_____
8 lb
Weapons / Armor / Shield (from above)

Total

 

 

More about Lysette: