Alamor Cyrindel

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Joined: 07/20/2015 - 19:35
Alamor Cyrindel
Random Info:
Name: Alamor Cyrindel
Race: Elf
Level: 3/2 Bard/Sorcerer
XP: 10000  Next Level: 15000
Initiative: +1
AC: 14
Height: 4'9"
Weight: 107 lbs.
hair: Black
Eyes: Green
Age: 194
Alignment: Chaotic Good (unless there's  party alignment)
Spells per Day:
Bard - 
3 level 0, 2 level 1
Bard Spell Points: 1 per class level + bonus = 4 (current=4)

Sorcerer -
6 level 0, 5 level 1
Sorcerer spell Points: 5 at 1st level (plus bonus) plus 2 per level
thereafter = 8 (current=8)

Gold/Gems
---------
200gp

Abilities:
Str: 10
Dex: 13
Con: 12
Int: 12
Wis: 9
Cha: 18

HP:
28

Saves:
Fort: 2
Ref: 4
Will: 5

Combat:
BAB: +3
Melee: +3
Ranged: +4

Weapons
---------
Longsword (+3 to hit, dmg 1d6/1d8 +0, Crit 19-20/x2)
Longbow (+4 to hit, dmg 1d6/1d8 +0, Crit 20/x3)

Skills (ranks):
Skill:              Ranks + Ability + Misc = Mod
Appraise:             0      + 1     + 0 =  1
Balance:              0      + 1     - 1 =  0
Bluff:                0      + 4     + 2 =  6
Climb:                0      + 0     - 1 = -1
Concentration:        6      + 1     + 0 =  7
Craft:                0      + 1     + 0 =  1
Decipher Script:      4      + 1     + 0 =  5
Diplomacy:            4      + 4     + 2 = 10
Disguise:             0      + 4     + 2 =  6
Escape Artist:        0      + 1     - 1 =  0
Forgery:              0      + 1     + 0 =  1
Gather Information:   4      + 4     + 2 = 10
Heal:                 0      - 1     + 0 = -1
Hide:                 0      + 1     - 1 =  0
Intimidate:           0      + 4     + 2 =  6
Jump:                 0      + 0     - 1 = -1
Listen:               0      - 1     + 2 =  1
Move Silently:        0      + 1     - 1 =  0
Perform:              8      + 4     + 2 = 14
Ride:                 0      + 1     - 1 =  0
Scry:                 0      + 1     + 0 =  1
Search:               0      + 1     + 2 =  3
Sense Motive:         0      - 1     + 0 = -1
Spot:                 0      - 1     + 2 =  1
Swim:                 0      + 1     - ? =  ?
Use Magic Device:     4      + 4     + 2 = 10
Use Rope:             0      + 1     + 0 =  1
Wilderness Lore:      0      - 1     + 0 = -1

Feats:
Combat Casting
Dodge

Languages:
Common
Elven
Goblin

Racial Traits:
Immune to sleep
+2 save vs. enchantments
Low-light Vision
Proficiency with bows and swords
+2 search, spot, and listen checks
Special search

Magic items
------------
Rod of Splendor (48 charges)
Potion Cure Light Wounds x2
Arrows +1 x10

Equipment:
Longsword
Longbow
Studded Leather Armor

Items:
Backback
Waterskin
Trail rations (3 days)
Flint and steel
Torches 5
Arrows 20
Lute

Spells:
Bard:
Level 0 -
---------
Daze
Detect Magic
Ghost Sound
Light
Mage Hand
Read Magic

Level 1 -
---------
Expeditious Retreat
Silent Image
Sleep

Sorcerer:
Lever 0 -
---------
Mending
Open/Close
Prestidigitation
Ray of Frost
Resistance

Level 1 -
---------
Magic Missile
Sleep